Stealing Scallywags
This project was developed over the course of 4 months with myself as the lead programmer, in charge of game mechanics and systems.
I handled the games systems:
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Spawning: The Spawning of Treasure within the level
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Level management: The handling of level events, Player Spawn areas, and player management
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Player actions system: the mechanics of moving, attacking and picking up treasure
To try this game you need two controllers preferably 2 Xbox controllers at least and this link Stealing Scallywags

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What I Programmed
Game Manger System
Within the game, I developed the Game Manager Handling all the events, spawning, Level Events and player scores and spawns based on the score zone system.
These events allow the game to run smoothly and appropriate to what is occurring.


ScoreZone System
Within the game, I developed the system to handle the score system with the use of colliders and checks to get the total score of a player. By checking the total score of what is currently within the area, it compares it to the players score, if it is different it shall change it the score shown on screen.