top of page

Stealing Scallywags

This project was developed over the course of 4 months with myself as the lead programmer, in charge of game mechanics and systems.  

I handled the games systems:

  • Spawning: The Spawning of Treasure within the level 

  • Level management: The handling of level events, Player Spawn areas, and player management

  • Player actions system: the mechanics of moving, attacking and picking up treasure 

To try this game you need two controllers preferably 2               Xbox controllers at least and this link                 Stealing Scallywags

Stealing.PNG
MicrosoftTeams-image (4).png
Stealing.JPG

What I Programmed

Game Manger System

Within the game, I developed the Game Manager Handling all the events, spawning, Level Events and player scores and spawns based on the score zone system.

These events allow the game to run smoothly and appropriate to what is occurring.

Game Manager.PNG
ScoreZone.PNG

ScoreZone System

Within the game, I developed the system to handle the score system with the use of colliders and checks to get the total score of a player. By checking the total score of what is currently within the area, it compares it to the players score, if it is different it shall change it the score shown on screen.

bottom of page